Tools / Products
Up Pinball Cart Playfield Holder

 

So you want to fix up and restore pinballs - well open up your wallet and bust out the charge card because accumulating the correct tools is going to cost you some Benjamins.

This page contains a lists of the many variety of tools and products I use to maintain and restore pinball machines. 

The lists below are not all inclusive, there is more!!  The good news is you don't need everything in these lists, but they sure make the task easier and more enjoyable.

I've also included a section on how to package and ship a Pinball machine.

Products Section
Tools Section
Paints Section
Packing & Shipping a Pin

 

Products Section

Product Usage Cost Location
Novus #2 Clean Playfield $6.00 Harley Davidson
Kit Carnuba Car Wax Wax Playfield $3.00 Wal-Mart
Mean Green Clean Cabinets $2.00 Family Dollar
Goo Gone Remove sticker  residue $2.00 Home Depot
Goof Off Remove Mylar residue $2.00 Home Depot
Nevr Dull Polish Chrome $3.00 Auto Zone
Lightening Rust Remover Remove rust - mostly from Legs and Coin Doors $26/gal Ney Products
"Cold Spray" Remove Mylar $7 Peerless Electronics
Krylon Triple Thrick Seal Backglass $6 Dee's Crafts
Varathane Crystal Clear Waterborne Diamond Wood Finish - Interior Clear Coat Playfield $6 Lowe's
Teflon Grease Apply to EM Units and Spinner Target axels $3 Radio Shack
Rubbing Alcohol Cleaning PCBs $1 Wal-Mart
Vinegar Cleaning PCBs $1 Wal-Mart
FeBreeze Removing smells out of Cabinet and Backbox $2.50 Wal-Mart

 

Tools Section

I've accumulated lots of tools along the way.  The old axiom about "using the right tool for the right job makes it easier" holds true.  The tools are organized by the USAGE column.

Product Usage Cost Location
Table Cart Moving & Lifting Pins $139 Harbor Freight
Digital Camera Pics for Website $100 Wal-Mart
Inclinometer Level older PFs $9 Lowes
       
Alligator Test Clips Electrical $3.50 Radio Shack
Crimpling Tool Electrical $13 Radio Shack
Desoldering Braid Electrical $3 Radio Shack
Digital Multi-Meter Electrical $30 Home Depot
Forceps - 5.5" Electrical $4.50 Radio Shack
Infrared Sensor Electrical $3 Radio Shack
Resister Decoder Electrical $1.50 Radio Shack
Socket Cleaning Tool Electrical $4 Pinball Resource
Sodapult Soder Sucker Electrical $7 Radio Shack
Soldering Iron Electrical    
       
5" Anvil Metal work $5 Harbor Freight
Leaf Adjustment wrench Mechanicals $5 Pinball Resource
Needle Nose Pliers Mechanical $6 Home Depot
Nut Drivers (1/4, 5/16, 11/32) Mechanical $5 Harbor Freight
Screwdrivers - Misc. Mechanicals    
Torx Security Tools Mechanicals $9.25 Bargain Supply
Vice Grips Mechanicals   Home Depot
Wrenches - Misc. Mechanicals    
       
Color Laser Printer Plastic Repros    
Dual Sander (Disc & Belt) Plastic Repros $56 Harbor Freight
Personal Computer Plastic Repros    
Scanner Plastic Repros    
Scroll Saw - Ryobi Plastic Repros $80 Home Depot
       
Circle Template PF/BG Restoration $3 Office Depot
Color Wheel PF/BG Restoration $3.50 Wal-Mart
Compass PF/BG Restoration $4 Staples
       
Heat Gun Plastics & PF Inserts $26 Wal-Mart
Transparencies PF Restoration $2 Staples
Work Light - Clamp On PF/BG Restoration $20 Meirs
Exacto Knife-17 pcs PF/BG/Cab Rest. $16 Wal-Mart
       
Buffer / Grinder Polishing Metal Parts $40 Home Depot
Cloth Buffing Wheel - 6" Polishing Metal Parts $8.50 Home Depot
Parts Tumbler Polishing Metal Parts $50 Berry Manufacturing
Plastic Underbed Storage Box Soaking legs in Lightening Rust Remover  $10 Wal-Mart
Walnut Shell Media Polishing Metal Parts $18 KY Shooting Sports
White Rouge - 4oz Polishing Metal Parts $3.50 Home Depot
       
Acetate (.005 mil) Cabinet Painting $20 Michael's Crafts
Dual Action Air Brush Cabinet Painting $20 Harbour Freight
Hobby Air Compressor Cabinet Painting $60 Harbour Freight
Auto Spray Gun (Campbell/Hausfeld DH6500) Cabinet Painting/{F Sealing $45 Wal-Mart
Air Compressor (Campbell/Hausfeld 5HP, 26 Gal, 125PSI) Cabinet Painting/PF Sealing $250 Wal-Mart
       

 

Paints Section                    

All paints are Water-Based ACRYLIC.  All were purchased at DEE'S CRAFTS in Louisville KY.  All cost approximately $1.25 bottle.  The list below is organized by COLOR.  

Name Color Number Brand
Black Black 20504 Apple Barrel
Blue Violet Blue DA141 Americana
Dutch Blue Blue 20522 Apple Barrel
Sapphire Blue DA99 Americana
Too Blue Blue 20771 Apple Barrel
Ultra Blue Deep Blue DA100 Americana
Victoriean Blue Blue DA39 Americana
Dark Chocolate Brown DA65 Americana
Kelly Green Green DA55 Americana
Mistletoe Green DA53 Americana
Victorian Red Maroon 20791 Apple Barrel
Burnt Orange Orange DA16 Americana
Flesh Orange 20514 Apple Barrel
Royal Purple Purple DA150 Americana
Cadmium Red Red DA15 Americana
Cherry Red Red DA159 Americana
Santa Red Red DA170 Americana
True Red Red DA129 Americana
Silver Metallic Silver DA70 Americana
Ice Blue White DA135 Americana
White Wash White DA02 Americana
Lime Green Yellow 20213 Apple Barrel
Yellow Yellow DA144 Americana
       

 

Packing & Shipping a Pin Section

In this section you'll find the steps it takes to pack a pinball for shipping to a buyer.  You can also use these steps as a reference if you purchase a game from someone that is going to ship it to you - make sure they follow these steps and send you some pictures of the packing process prior to shipping it to you.

Also included in this section is a list of materials you will need to properly package a pin.

There are links to websites that have pictures on each step of packing a pin for shipping.

Finally, there are links to the different shipping companies who will move your pinball machine from Point A to Point B, just about anywhere in the world.

Why Would You Ship a Pinball?

It is expensive to ship a pinball game.  It can cost between $200-$400.  Plus you will also have to pay a "packing fee" which is for the time, labor and tools it takes to package and prep a game for shipping.  The Packing Fee can be anywhere from $35 to $80.  Shipping can easily add an additional $300 to the cost of a pinball machine.

As a SELLER, I would prefer to have someone pick up the game or for me to deliver it.  This way there are no "surprises" by the buyer when they get the game and there are fewer chances of damage during the transportation process.  Some SELLERs offer shipping because this opens up the market place for them - nothing wrong with that!!  Some SELLERs prefer to ONLY ship because they are selling merchandise that is not be truthfully advertised...they do NOT want you to see the game until after they get their money - I refer to this a FRAUD!!  

As a BUYER, I would prefer to view a game and play it before I purchased something for this kind of money.  This usually eliminates the need for me to have a game shipped.  Every now and then you come across a game from a trusted individual (either through direct contact or reputation) and you can feel safe purchasing the product sight-unseen.

When you have a game shipped to you, you have to factor the cost of packaging & shipping into the total price of the game.  If you get a great deal on a game for $700 and it costs you $300 to ship then your TOTAL COST for the game is $1000.  You might have been able to pick up that same game for around $900 locally, Yes, you are paying more for the game, but you will get to physically see and play what you are purchasing prior to forking over the cash.  Actually, you will save $100 AND get the satisfaction of knowing exactly what you are and are not purchasing.  

When you purchase a game and have to pay for shipping, make sure you take into account the expense ratio for shipping.  This is the ratio of shipping expense for the total price of the game.  In the previous example where you got the game for $1000 ($700 + $300 for shipping), the shipping expense ratio was 30%.  You paid 30% basically for NOTHING.  You could spend that 30% on a local game and possibly upgrade the game to a new, funner, more collectible game.

The object is to get the shipping expense ratio as low as possible.  I prefer 0%, as in I go pick up the game myself.  Lets say you find a game for $300 but its across the country.  Now its going to cost you $600 for the game ($300 + $300 shipping).  The shipping expense ratio is 50% - WOW!  Now this still may be a good deal because they game might be worth $700!!

Funny thing about this shipping expense ratio.  If you get it too low, that's not good either.  Lets say you buy a $4000 game and its shipped to you for $300.  Total price is $4300.  The shipping expense ratio is 7%...not bad.  However, do you really want to pay $4300 for something sight unseen?  The higher the price of the pin, the more riskier the transaction.

Can't life be easy?

Heck, the seller may be first class, the game may be perfect, the deal might be awesome, but the pin might get damaged or destroyed during shipping.  You might be left with a bundle of kindling.  This brings up a great point - make sure you get SHIPPING INSURANCE!!!

For me personally, I would have a game shipped to me under the following conditions:

I personally know the seller or the seller has an excellent reputation.
I've been looking for the pin locally and haven't been able to locate one.
The deal, including shipping costs, is a good one.
The pin is a keeper.  That is, I'm not going to purchase the pin - play it for awhile and then turn around and sell it.
The seller sends me pictures of the game during the packing process prior to delivering the game to the shipper.

Steps to Pack a Pinball for Shipping

If you are going to package a pin for shipping, then here are the minimum things you should do.  If you are having a pin shipped to you then these are the steps you want to person to take when packing the game.  Do NOT assume they will do this - you won't be happy with the final results!

Take lots of pictures.  Take them at every step.  Take them from different angles.

Remove the Pinballs from the Playfield.  Place them in the Coin Box.
Remove the Coin Box from the Cabinet.
Plunger/Shooter - if the game has one then you need to decide if you want to leave it on/in the game.  If you do then there is a chance it will be bent or broken off during transportation.  Its also possible that damage to the shooter could also damage that corner of the Cabinet.
Place Shrink Wrap around the Backbox so no part of it is exposed. Place some "balls" of shrink wrap between the shrink wrap and backglass/translite to keep it stable and from moving.
Place a sheet of cardboard over the Playfield glass and chrome cabinet rails.  This will protect both the Backbox and the Cabinet when the Backbox is lowered.
Lower the Backbox onto the Cabinet. Shrink Wrap the Backbox to the Cabinet.  Don't be stingy with the Shrink Wrap - do a good job.
Place Shrink Wrap around the Cabinet so no part is exposed.  Don't forget to place the power cord into the Cabinet via the opening between the Backbox & Cabinet.
Remove the Legs and Stand the game up on its "butt".  The "butt" is at the opposite end of the Coin Door.  You can ship a game with the bottom of it on a  pallet, but you'll need a bigger pallet (possibly 2 pallets) and many shipping companies will not accept them likd this because they don't fit nicely on their fork-lifts.
Cardboard "wrap" the sides of the backbox & cabinet.  This provides another layer of protection for the artwork.
Put the Leg Bolts into a baggie.  Put the Pinballs into another baggie.  Put the Manual/Schematics and any other paper items into an folder/envelope.  If there is a Coin Box then place the baggies inside the coin box and shrink wrap them so they cannot escape.
Shrink Wrap the Legs, the baggies of Leg Bolts & Pinballs (or Coin Box) and manuals (in a folder/envelope) to the area above the Backbox that's next to the PF glass.
At this point all of the exterior of the game has a layer of shrink
wrapped and a layer of cardboard.  A 2nd layer of cardboard is
added...shrink wrap will be covering the cardboard holding it in place.
Write FRAGILE on all sides, including the top.
Write THIS SIDE UP (with arrows) on all sides of the game, including the top.
You may want to do the rest of these steps at the place where the game is being shipped.  If you attach the game to a pallet then it might not fit into your vehicle.
Get a normal sized Pallet.  Stand the "butt" of the game up onto the pallet.
The game will have 3 packing straps.  One (1) on each side of the Coin Door area holding the game to the pallet.  Another packing strap will then go across the coin door area, thus holding the pinball to the pallet in both Left-to-Right and North-to-South directions.
Purchase INSURANCE
Don't forget to attach the Mailing Label to it!!
Go to church and say a few Hail Marys 

NOTE: If your game has a TOPPER on it, such as Fish Tales, White Water, Whirlwind, F-14 then you may want to remove that piece and send it separately.  Toppers are usually fragile, so they need to be carefully wrapped.  There is a reason why many toppers are missing from games: some are stolen but most are damaged during shipping.

Tools for Packing a Pinball for Shipping

Shrink Wrap
You can pick this up at Lowes, Home Depot, Wal-Mart, U-Haul, etc.
Cardboard
You can pick this up for FREE from behind just about any major store.  Also try Bicycle shops and Appliance Stores.  Refrigerator boxes are perfect!!
Pallet
You can pick this up for FREE from behind just about any major store that has big items shipped to it.  Try Lowes, Home Depot, Wal-Mart, Sears, La-Z-Boy, etc.
Ratchet Packing Straps
You can get these in packages of 2 and 4 for a decent price at Lowes, Home Depot & Harbor Freight.  This type of packing strap is reusable - nice!  

Links Showing How to Pack a Pinball for Shipping

Packing a Twilight Zone for shipping by Ben.
Pics on a different way to pack a game
Description on how to pack a Pinball & Video game
Packing a Backglass for shipping

Links of the Pinball Shipping Companies

Eric's Shipping
Forward Air
Jackrabbit Shipping

 

This page was last updated on 11/14/02